The words “TTRPGs Are Just Pōwhiri” beside a drawing of a figure with pink hair spray painting the words “F**K OFF”

Catch Iwā running a session of her game ‘Yous are Broken Too?’ as a part of KiwiRPG Week 2026 live on our Twitch on Saturday 4th July, 1pm-4pm NZST / Saturday 1am BST / Friday 8pm EDT. The VOD will be linked here after the panel.

Telling a story of the story of how even when broken, we can find connection and meaning. Through narrative based discussion, “Yous are Broken Too?” guides the players through complex themes, and seeks to understand them from a holistic indigenous perspective.

 

This blog post uses te reo Māori throughout. There’s a glossary at the end, or you can find Te Aka Māori Dictionary here.

 

It’s a wild idea, that something so mechanical, western, and focused on entertainment can emulate something so ancient and cultural. But it can. Because while pōwhiri are super cool and cultural, they’re not ancient; culture evolves, shifts, and is fluid. Culture is meant to change with the times. Its meant to grow with those it is intended to be used by. As a takatāpui Māori wahine, its difficult for me to not embed myself and my people in the games I play and create. So when I play D&D, yeah for sure, it’s a Māori game just for the simple fact that I am Māori and thus everything I do is Māori. But the idea I’m attempting to posit is that the whole structure of TTRPGs as a whole is as ancient as any form of story telling that has ever existed, we just took the tried and true formula and added dice.

During a pōwhiri, there are multiple stages, each one dedicated to a different bit of the welcoming ceremony, each one existing in a different bit of Te Ao Māori. And like a pōwhiri, the TTRPG tables are the same; there are different parts to the structure that guide the flow of play. To explain everything, I’d need to write a whole new masters thesis, so I’ll only cover a few pieces of the overall puzzle; just the parts that sing out to me most as a GM.

Part one: The Carpark.

The Carpark exists as a funky new space. It never really existed until recently when communities became less of a group that traveled around together. In western society most people live individual lives, and arrive separately as opposed to the old days when we wandered around as one big group. In the old days, prior to arrival at a marae, you could talk at length about who does what during whatever part of the pōwhiri, cause you had the time. In our modern day, sometimes there just isn’t time, or sometimes the aunties aren’t on facebook or whatever, so the only opportunity to actually discuss what to do is the twenty minutes before you step through the waharoa; the time you spend in the carpark. It shows a certain level of cultural competency, to rock up on the day and be able to decide which of those gathered has the most mana? Who can karanga or whaikōrero? It takes a lot of courage, confidence, and knowledge to just wing it and decide twenty minutes before go time who the heck can lead you in a badass as hell ritual.

Some people think pōwhiri are boring, they just don’t know whats going on though. Cause if they did, theres no way they’d think that. Imma explain it to you.

Let me preface this: a lot of what I’ve learned I’ve learned from various aunties and uncles, from various visits to various marae. A lot of what I’ve learned is anecdotal, unique to myself. So my specific understanding, as well as everyone’s understanding of Te Ao Māori, is unique to each person. There is no one way, there is no black and white with Māori culture. Māori people are not homogenous, there are so many ways to do things, as long as we respect the whenua we are on, respect the tangata whenua and their ways of being, then we’re doing alright. Then when it’s your whenua, you can show others how you do things.

This is a long story, and a lot of this understanding can only be taught through story, like so much of Te Ao Māori. But I’m trying to teach you about Te Ao Māori and D&D and them meshing together, so I’m not gonna feel whakamā waffling on a bit, because if I do I’ll just end up not explaining anything particularly well and none of this will matter. I’ll try to keep it concise, but at the same time, there’s no amount of words that could correctly describe all the moving parts of this stuff. Imma try my best, fam.

Part two: Te Kore.

To be called onto a marae is to be called from Te Kore. Te Kore is the void, the great nothing. Beyond the waharoa of a marae, everything is in Te Kore space. In Maōri culture, the void is the best (at least I think so). The coolest baddest bitches come from and rule over the void, namely Hine-nui-te-pō, the goddess of death (I adore her). That being said, most people live in fear of Te Kore, and fair enough too, it is the domain of death. But it is also part of where life is born. In Te Kore, exists all wairua, spirit. When your mama is hapū, when your mum is pregnant, she calls your wairua from Te Kore and brings it into you as a foetus. This is one of the steps to making you a whole person. And when you die, your wairua will return to Te Kore. Only a woman, a mother, can call to the wairua in Te Kore. Which is why only a woman, normally a woman who has given birth, can call to you whilst you stand beyond the waharoa. Only someone that has pulled wairua from the void to create life can call people beyond a waharoa out of the void and onto a marae. At least that’s what I’ve learned. These women, those who call to you during pōwhiri, are known as kaikaranga. I believe all Game Masters to be kaikaranga.

Think about it, all GMs create life. They create narratives from those that have lived, those that are with us today, and those that will be here one day. GMs bring life in from the void, they call to those beyond the normal bounds of reality, and bring them into a new part of the world. Even if that world is built on fiction and imagination, that world still exists spiritually for so many of us who play in TTRPG spaces. To me, that means that these worlds we create around a TTRPG table are not for escapism, they do not exist outside the bounds of reality; they are as much a part of our lives as any other thing that occupies the thought processes of our minds.

Part Three: Tēnā koutou, tēnā koutou, tēnā koutou katoa. It means wassup to those past, present, and future.

The idea that time becomes compacted, that the wibbly wobbly timey wimey fluidity through which time and space interweave between each other means that the ways in which stories have historically been passed from generation to generation and change, either through tone, or context, or content, the story grows to fit the needs of the people that are hearing it. This introduces the idea that the handing down of stories from generation to generation is a collaborative process, one that stretches over potentially thousands of years. D&D is exactly the same, only the process is compounded into a few hours around a table, with people who are all there for one express purpose: to tell a story together.

In essence, people around a table are constantly doing the tēnā koutou, tēnā koutou, tēnā koutou of constantly talking to the past present and future. There is an innate ability, I believe, that is unique to storytellers and thus TTRPG players; most of us can see, anticipate, and are excited for, cause and effect; we love seeing our actions have consequences. It’s a unique part of our medium, we want to see the heroes have impact, we need to see the world change around them and because of them.

That ability to queue up a narrative action, to let it simmer for a bit and let it hit months down the road for maximum narrative impact is that dialogue of the present, becoming past, and speaking to the future. It’s a dialogical style of writing and communing with the many temporal phases of one’s self that makes actions around a TTRPG table really matter; a dialogical style that is so similar to the ways we speak in Te Ao Māori, especially during pōwhiri.

In pōwhiri, we are innately aware we are standing where our ancestors, or someone’s ancestors once stood, and we speak with them, welcoming others or being welcomed, in a way that is culturally appropriate and competent. During a session of a TTRPG, there is a pattern to talking that I believe follows the structure of a pōwhiri so accurately, that I’ll explain in my final part.

Part Four: Tūmatauenga, the god of war.

In a pōwhiri, we start in the carpark, move through the waharoa, the big gate, across the ātea, the grassy bit, to the paepae, the place with all the benches for the whaikōrero and waiata tautoko, the big talks and songs to support. Then to finish off, we have the hongi hariru, the hongi how-do-you-do, then head to the whare kai for some kai, head to the dining hall for some food.

I think the table top space is so similar. We meet in the carpark (the kitchen) to decide who is doing our karanga and our whaikōrero (we hang out, see each other after a long week, catch up, and decide how long we play for, sort out the logistics of the game, get ready for the game). We are then called by the kaikaranga (the GM) to pass from Te Kore (the normal world) onto the marae (into the game world) and walk through the ātea, the realm of Tūmatatauenga, the god of war.

Its here that most of the game takes place. A return to the wahaora, a journey across the area, to be called by the GM to cross the realm of the war god, to be guided by the call of those who know the land. To then sit on the paepae, sit around the table, and talk with one another about how best to solve the situation, to sit and whaikōrero with one another till you know where you are, who you are, and what you’re doing. And then your whānau, your fellow players, stand and waiata tautoko you, they sing in your support.

A lot of this is almost poetry, and can feel almost pretentious. But we’re talking about culture, and pretentiousness is a tool of colonisation, used to remove the beauty of culture and make us feel whakamā about the true nature of our cultural practices.
I think it’s normal to want to see myself and my people represented in the ways I play my game. I think it’s beautiful to do so with people who are not so confident in Te Ao Māori, but are willing to learn. Most people that sit at my table know that there’s going to be some wild mātauranga Māori based holistic practices to the way I’m doing things, they just don’t know exactly how. But they feel it. They know why I do it. And often, my want and need to embed my culture in my game makes them want to do the same; it’s like they see me being cringe about my culture and know that it’s okay to be cringe with theirs, “Iwā is way more cringe about her culture than I could ever be about mine, I’ll just be a lil cringe about my culture”. It’s cool. I like that me being connected to my culture, or seeking to connect in every way possible, even through the new age medium of TTRPGs, it’s clear that me doing things indigenously is good for everyone, for so many reasons. The most important being that it makes me happy to feel closer to my tūpuna, my ancestors, especially in a gaming world.

Anyway, thats probably enough for a blog post. Thanks for reading it, it meant a lot that I got to write it, and got invited to post it for others to see. Ngā mihi nui, ngā manaakitanga e hoa mā, keetz ✌🏽

– Iwā Kingi

 

Glossary of te reo Māori words

Takatāpui – Someone of the rainbow community
Māori – The indigenous people of Aotearoa New Zealand
Wahine – Woman
Te Ao Māori – The Māori world
Pōwhiri – A traditional Māori welcome onto a marae
Marae – a formal meeting grounds in front of a wharenui
Wharenui – Ancestral meeting house
Karanga – A formal, or ceremonial call
Whaikōrero – Formal speech
Whenua – Land
Tangata Whenua – People of the land
Whakamā – To feel shame or embarrassment
Te Kore – The void, land of darkness, the world of death
Waharoa – Entrance or gate to a marae
Wairua – Here is an excerpt from Te Aka (Māori dictionary): spirit, soul – spirit of a person which exists beyond death. It is the non-physical spirit, distinct from the body and the mauri.
Mama – Mother
Hapū – Pregnant
Kaikaranga – The women that lead the call and response during a pōwhiri
Tēnā koutou – Hello! (The three or more people)
Tūmatauenga – The God of War
Ātea – The grassy bit outside a wharenui that belongs in the realm of Tūmatauenga
Paepae – The threshold of a wharenui
Waiata – A Song
Waiata tautoko – To sing in support of someone or something
Hongi Hariru – To hongi and shake hands with someone at the end of a pōwhiri
Hongi – To press noses with another and share a breath
Ngā mihi nui – Thanks a lot
Ngā manaakitanga – To some it means best wishes, but I believe it means to send manaaki to others
Manaaki – Support, care, respect
E hoa mā – Friends
Keetz – A colloquialism, a shortened version of “Ka Kite”, see you

A picture of four people sitting at a table with microphones in front of them, laughing. An audience of people sit facing them, their backs to the camera.

 

Written by Rosella Hart. Cross-posted on the Downtime Activites site. Downtime Activities is a live D&D game in Dunedin on the last Sunday of the month. The next session is on Sunday 26th July, 6pm. Get tickets here.

 

Monday 22nd June

The third show of our (hopefully ongoing) live campaign is on in 6 days. We have 3 actors, a rotating guest spot, a musican and a DM playing for a live audience once a month in sunny Ōtepoti / Dunedin, South Island, New Zealand.

Holy sh*t bookings are low. SIngle figures low. Worried. 

I have to revisit an exit strategy if no one turns up this week and next month. Crunch worst case numbers and plan B on how to keep this going / online / oneshots etc. Urg. Must keep remembering I knew winter would be hard, audiences hibernate down here. Past me set this up as a deliberate trial by fire; get funding to float the hardest time of year and see if there was a group hardcore enough to keep turning up for it. Better to know now than 8 months in.

As well as the usual to-do list – do all the stuff for Matariki firepit (bucket, blanket, extinguisher, poker, what am I forgetting??) Collect sticks for marshmallows BEFORE the weekend. Mental image of running around the town belt like a lunatic collecting sticks, 60 mins before the show. Cackling witch insanity. 

This week I have Shihad’s General Electric on repeat in the car for school drop off. This is speaking to me today:

And it’s always such an effort to believe

In what you want to be

I take a leather pouch when I go out

There’s no money in it

I’m starting to see the pattern of the month, the week before the show feels like a terrible scramble no matter how much I think I’ve done. My hopes to get a better podcast recording up of our last show before now have been dashed by my own technical ineptitude. Haha. A frustratingly intermittent buzz on the night in the recording, and everything I try makes something else go a bit wrong, like a kid mixing all the paint to make a rainbow, and ending up with Disappointment Brown.

I have the mediocre version online because I said I would get something up before this show, but constantly worrying that people will give up after 10 seconds because of the live sound quality. Who am I kidding? 3 seconds. We all have such high expectations now, so used to pristine studio sound.

Research and common sense suggests the old lighting dimmer pack and my rushed set-up that night is the culprit, so the dimmer pack is going in the naughty corner and all the power cables are being quarantined like the plague.

If that doesn’t work I’ll throw my toys out the cot. 

Tuesday 23rd June

Do the to do list. It’s like going crazy, I have ‘write a to do list’ on my to do list.

Dont leave all the front of house stuff to the last minute! (*future me reading this. Mocking laughter.)

I need to make some budget strategy calls about posters. I want to keep paying local artists to make new art each month, which I love, but it’s making no measurable impact on bookings. Not sure how to interpret it, too many variables. It’s hard to balance this stuff.

Last month’s session was toooo looooong I don’t even want to write how long in case anyone reads this (…4 hours)  How can we improve that? Keeping things to time seems a pretty common question for TTRPG live players. I think if we can just crack that time question while still playing the game, having fun and keeping a long form thing rather than continuous 1-shots (which would definitely be easier) then we’ve done it. Whatever ‘it’ is. I have no doubt that the ability is in the team, it’s just unlocking it.

I love the point of difference we have playing with an audience, getting real laughter, IRL community, and the focus it gives us as player, but it really is a LOT harder to make a live show…imagine being able to edit! If you must bow let it be to a stupidly tall mountain eh? I still think there a sustainable sized audience in Dunedin for this (Are you out there? Are you reading this?) If I can get the word out to keen people, maintain momentum once a month, we can all find the sweet spot, and I learn all the other skills I need fast enough…before the production runs out of money.

It’s like watching an unbearably high-stakes snail race. 

Wednesday 24th June

Radio interview for OAR went ok, I didn’t say anything completely ridiculous, or get any names wrong. I think. So that’s a good start – it’s here:

https://tinyurl.com/DandDonOAR

But I haven’t listened back to it because I know I’ll be annoyed with it, and time is a weird soup that only pours one way, so there’s not much point torturing myself. I can do that next week. 

10 seats booked. Sigh. 

Time actually IS a weird soup this week. Winter is setting in properly now, dark and cold by 6pm, our start time. I fear the temperature in Gasworks Museum where we perform. It’s a fantastic moody gas-punk space, and they’ve been so great about having us there, but if the boilers aren’t on… So if there’s any issues with that I’ll definitely have to cancel the show. Can’t afford to go anywhere else. Especially not with 10 bookings, ahaha (cue manic laughter)

Thursday 25th June

Still 10 bookings. Yukking my yum. Wish I didn’t have to look at it. 

Make another to-do list.

Possible uptake in website hits from the OAR interview yesterday (?) but not really noticable. No new bookings, so I guess TTRPG fans aren’t listening to local radio before 7.30am? Proving that they’re a sensible bunch and still asleep I hope. 

In tears of rage at the computer this morning, my Reaper project save being a total dick because computers are TOTAL DICKS.  Over it now, got it safely onto an SD card and in the hands of Hugh, who will probably fix the problems in about 5 minutes, because he’s flash and I can’t even call myself a beginner in the world of sound engineering.

In a good moment, I love how producing live performance makes me learn new things, even if it is out of desperate necessity. Honestly I wouldn’t get my shit together without the deadline of an audience. The list of traits that are common in actors, or tropes about actors at least, is basically a check-list of ADHD.

Meeting tonight via zoom. See if anyone has bright ideas.

Gasworks contacted me and said they’ve added some heating. So that’s nice. They also remind me there’s another heated room we can use. I had completely forgotten about that because it’s not as moody as the Engine Room, and I’m not keen for another variable. See how we go.

I hope the poster art for July arrives in my inbox tomorrow morning to help me through the next 48 hours. The fizz of seeing what other people create – stuff that exists because of the boring work I’m doing- is a morale boost to get through the decision making, checklists and money shit. Freudenfreude. 

Thank god the new Dimension 20 episode dropped today. Listening to the sweet tones of BLMs storytelling has a direct positive influence on the quality of dinner I cook for my family and how clean I get the kitchen.

Friday 26th June

Last night’s meeting was good. Must remember that working alone all the time is quite bad for my brain.

Do everything I haven’t already done. MY CHARACTER SHEET. MARSHMALLOW STICKS.

Going forward I need a cut off time where I stop doing anything about future performances and only work on tasks for the upcoming show.  For example… 30 minutes spent this morning fucking around trying to get something on podcast analytics was NOT AS IMPORTANT as figuring out how to record the show on my mixer in two days, since my expert won’t be there to set it up for me. I knew this, but had put it straight in my denial box until today. He’s set it up for you! Fly little bird! 

This morning there was a Black Back Gull on the road. I circled back after dropping my boy to school and someone was moving it, still alive. Dude had to go to work so I put the bird in my car. Went through the process of figuring out where to take him. Gently driving down the road with this placid gull- they’re usually so reactive and fierce- just chilling in the front seat. 

Watching me drive. 

And I’m watching him wondering if he’s going to live, or if it’s internal injuries. 

I got to the wildlife hospital, the second I stop the car he comes out of the stunned condition, starts flapping around. They’re fucking big buggers in the front seat of a small car. I open the doors and he launches out and flies straight off.  Applause from his audience of one. 

I think every gull I see is him now. 

It doesn’t have to be real to be true. 

About all gulls being him I mean, this did actually happen. Here he is in my car.

A picture of a Black Back Gull, a large sea gull sitting in the passenger seat of a car on a blanket, surrounded by detrius from postering.

Saturday 27th June

Two new bookings. One day to go, grand total of 12 booked seats. I did clear the SD card and get marshmallow sticks yesterday. Yay me.

Sunday 28th June.

SHOW DAY.  Also my 49th birthday. No time for that today, we had fish n chips in the park for lunch so I wouldn’t not eat before the show again.

Monday 29th June.

How nice it would be to write the payoff of “everything went perfect, heaps of people showed up”

Here’s what actually happened.

Went up with 19 paid tickets, plus 5 odd comps. For the capacity and vibe of the show that’s actually a nice number and the are a GREAT audience. No shit, I love performing for them. But for financial sustainability when my funding runs out, it’s maybe half the minimum.

Gasworks, bless them, had installed some radiant heating in the roof especially for us. But it was still too cold after about 2 hours (more about time in a minute)

The firepit started off great, once I got it to a position that didn’t give me the shits about burning the place down (aahahaha not really Gasworks, just jokes) in back of the room providing a lovely crackly glow and ambience, people toasting marshmallows, nice. As it went on though… Yeah, not so smokeless when it starts to die down. Secondary combustion at high temperature, right? I knew that ‘cause physics, right? So, incrementally the room starts filling with smoke during the show. Like a fucking farce, Noises Off. What did I think was going to happen? Idiot. 

So. Won’t be doing that again.

I did all the power supply and sound and light set up myself (more or less)  like a little red hen, and it worked, and I understand it now. Also, quarantining power got rid of the buzz. I haven’t checked the recording, I’m sure I will weep over some aspect, but until then that’s a win. Acutally a big win that I needed to work. I was racing against time, didn’t get some stuff done,  and pretty stressed out though.

And once again we run massively over time. Not four hours, but still too long. I feel discouraged.

Dis Courage. My character Cailtin O’Shea got to captain a ship last night. Hers didn’t sink.

Not the time to stop bailing though. Caitlin very nearly died in the show, her life flashed before her eyes in a vision of fey whisky rainbow piss.

 I’m alive and all I’m doing is making a show, not fighting dragon acid. The map past me set out for present me was to keep trying shit and assess after the July show. So, one more shot before the knives have to come out.

Next month I’m moving out of the Engine room and into the smaller, but definitely warm, fitting room space. We will still have the firepit & marshmallows but put it outside, where we can maybe have it as a visible backdrop through the windows. We will somehow need to address the length of the show. Plus getting people in the door, publicity, postering etc etc. That’s a tomorrow problem. In fact, it’s all a future me problem. 

I need to do the dishes and get somthing out of the freezer for dinner.

Rose. x

Downtime Activities is proudly funded by the Dunedin City Council Professional Theatre Fund and auspiced by Stage South trust

Check us out at Downtimeactivities.nz

The words 'Ways to Support Your Fav Creators this KiwiRPG Week' in a light yellow text, with cyanotyped ferns behind them on a dark blue background.

With many different creators across many different areas of KiwiRPG week, there’s one thing we all have in common – we love when people see our stuff and support us!

Kia ora, my name is Riwhi, and I make games! Throughout the wonderful KiwiRPG week, I’ll be on two streams and one panel, plus the opening and closing ceremonies as a committee member, so I’m sure you’ll all be sick of me pretty quickly 😉

Below is a list of ways that I’ve identified that you can support creators in the TTRPG space – from game creators and designers to streamers and video creators, to artists, there’s ways to support all sorts of awesome mahi (work) from lots of creatives.

 

Supporting game creators/designers:

To start with, the area I am most familiar with: game design and creation. Those of us who decide to strike out from the base D&D and Pathfinder, and add to those and other games, or make our own entirely. Weirdos (affectionate), basically.

Buy their games

This is incredibly obvious, but it would be a glaring omission if I didn’t include it. So, as is evident by the heading, buy games! When you have enjoyed a creator’s work, and you see they’ve put out a new game, buy it, if it interests you. If it’s a Pay What You Want game, tip a couple of dollars. If they’ve got a function to add community copies for extra spent on the game, add a bit more on if you can, so that more people can enjoy these awesome games.

Engage with them on social media

This one is good on multiple levels. First, following them on social media means they have a bit more credibility in the eyes of The Algorithm (because this is an unfortunate thing that we need to work with to survive ☹) and potential customers (not that I believe that small follower numbers means ANYTHING AT ALL about how good of a designer someone is, and vice versa), but also, it means you get updates about new stuff they make! Maybe even sneak peeks?!

But beyond following them, you should also engage with their posts! If they talk about a game they made, reblog/reskeet/repost/whatever the hell it to boost how many people know about it. Like their posts. Reply to their posts! If they post about something new and you buy it, comment on their promo post saying what you enjoyed about it, what was interesting, what stuck out. We LOVE it when people talk to us about the things we make, I promise! If you’re not being an asshole about it, we wanna hear it.

Tell people about their games

Found something you like? Tell literally everyone who stops long enough to listen about it.

I’m only mostly kidding…

Spreading the word is wonderful! I’ve had markets where people have told me that their flatmate/partner/friend/cousin’s sister’s dog gave them my games because that person (or dog) thought they’d love it and they did, which is the biggest compliment, and also so helpful! Spreading the word is a sacred duty.

Tell other TTRPG people, tell non-TTRPG people, tell those folks you know who only play D&D – maybe you can get them onto other games!

When sharing about games, say why you like them. What is it that sticks out?

Another very key point about telling people about those cool games you love: make your own posts on social media! When TTRPG creators do it about our own games, it’s because we’re biased. So if you come in, and honestly talk about why you love a game, it goes a really long way! Also, then we have a testimonial to use in our own promos, so it’s extra cool 😉

Review their games

Let’s be real here, none of these points have been particularly niche. These are all things that are pretty common sense. Buying games, sure, give the creator money. Follow them on social media, mmhm, that’s just how the world functions these days. Tell people about their games, well, you need to do that to play them with other people, so whatever. Even this one, review games, easy breezy, of course, of course.

Okay, THEN GO DO IT!

I just checked, and my most downloaded game with just over 750 downloads on itch, has 15 ratings. Only 2 of those have words attached beyond the star rating. While itch is really weird about reviews, and only publishes them to people who follow you, it’s still hugely important to have them! As mentioned before, then they can be used as testimonials, they still get released to your followers, and also they are so so so wonderful to receive as a creator! Every single review I get boosts my motivation to write things 1000 times over. Very literal ‘support’, in the ‘ways to support’.

So, go review your fav TTRPGs and your fav creator’s work. It means a lot!

Also, often if you take a community copy, there’ll be a request for a review in return – please do that!

 

Supporting Streamers:

Admittedly, I watch less streams and videos than I intend to, or even want to, and I don’t want to leave these creators out, since there are many in the KiwiRPG community, and quite a few in the KiwiRPG week lineup, so here are some ways you can support these folks too!

Watch their streams (obviously)

Again, saying the obvious purely so no one is like ‘well you didn’t say to actually watch their streams soooo’. No pedantry allowed! Preddy simple here.

Engage in the stream chat

Especially if it’s a solo stream, from what I’ve heard from streamer friends, it makes their jobs a lot easier, giving them something to respond to, but also you can have cool convos with other people in the chat.

Engage with them on social media (again)

An added bonus of most streamers (to my understanding) will post about their stream schedule, or post when they’re live, so you can be aware of when they’re playing.

Give them feedback on what you enjoyed! ‘Caught the stream today, LOVED when Johnny Bob (three raccoons in a trench coat) threw a Molotov cocktail at the president, the look on the GM’s face was incredible!’

Tell people about their streams (again)

‘Hey I just found this awesome new TTRPG stream, you should check it out! My favourite character is Johnny Bob (three raccoons in trench coat). Maybe we could watch together?’

Easy peasy!

Post about the stream on your social media of choice, beyond just resharing their posts. It goes a long way!

 

Supporting podcast creators:

Do I have to say all the same stuff? It’s pretty much identical:

Listen to their podcasts (including the backlog)

Engage with them on social media and in the comments

Tell people about the podcast

Review the podcast wherever you listen to it

 

Support video creators:

We all love videos about TTRPG stuff, and if you don’t, I simply can’t help ya! Very similar stuff here as above, to be honest. Pretty much the same stuff here.

Watch their videos (obviously) including their backlogs

Engage with them on social media

Leave a comment!

Tell people about their videos

Recommend them on social media, in your discords, to people in your offline life, in your TTRPG groups

Like, subscribe and hit—

*I am forcibly removed from the blog before I can finish saying that*

 

Supporting Artists:

Can’t forget our wonderful artist friends! Unsurprisingly, it’s the same, by and large.

Like and comment on their posts/videos

Engage with them on social media, even the posts that aren’t just their posted art

Tell people about their art

Buy prints if they have them!

Print out their art and eat it

😊 I am not taking questions about this at this time, thanks.

 

To finish off

Okay, okay, I’ve said the same thing over and over enough times. You all get the gist. Support TTRPG creatives however you can! Above and beyond the things here, sometimes they’ll have Patreons or Kofi accounts, and these can help give them that financial supplement to keep making the awesome art you love. Generally, creators will be pretty clear in telling you how you can support them, and if not, I guarantee they’ll be willing to answer a question asking that.

Have I missed something you see as super important? Whakamōhio mai, let me know in the comments or by tagging KiwiRPG on social media!

Happy KiwiRPG Week 2026, folks!

– Riwhi

A digital drawing of 8 figures in bright yellow hazmat suits arrayed in a line, spraying plants with an unknown substance, causing some of the plants to glow pink. The image is tinted in an eerie blue.
Image credit: Paul Tobin

Catch the Art & Layout / Visual Arts & Games panel as a part of KiwiRPG Week 2026 live on our Twitch on Monday 6th July, 1:30pm-2:30pm NZST / Monday 2:30am BST / Sunday 9:30pm EDT. The VOD will be linked here after the panel.

 

Kia Ora, my name is Paul Tobin. I have been a professional artist and graphic designer for over 20 years. My experience began in the film industry as a concept designer and Art Director at Weta Workshop, before moving onto independent projects through my board game company, Arkus Games. Most recently, I work as an Art Director for Chaosium Games. I’ve been playing TTRPG’s since the 80’s and my art has been featured in Earthdawn, 13th Age, Trinity Continuum, Werewolf: The Apocalypse, Curseborn and Pendragon.

As an Art Director I actively commission artists for work and receive many portfolios and questions around how an artist can better improve their portfolio and chances of getting hired. It’s a big topic – one we will likely cover in more detail on our upcoming panel – however, for this blog, I thought I could pass on some simple tips around how you can better present your portfolio for TTRPG work.

 

Make it easy to find and see
Get your work onto a website or dedicated portfolio site. It sounds so obvious, but occasionally artists just send me a link to a folder of images, which means I need to download them and then open them up to review. AD’s are typically very time-poor,
especially when it comes to reviewing an artist’s work. It’s best to make finding, evaluating and even saving some of your work as easy as possible. Using password protection can be an option for some work which might be more commercially sensitive.

What kind of Website?
Dedicated portfolio sites are often a pretty easy approach. For TTRPG nearly all artists that send me work have an ArtStation or CARA site. Having your own WIX, SquareSpace or even Google Site, however, is also fine. The key thing is to ensure that
you pick a site that has good templates or customisation for displaying art images.

How do I display my work?
With as few clicks of the mouse as possible. My ideal portfolio is a link: I click once and I’m presented with a home page that is a mosaic of great art that I can just scroll through with a roll of a finger.

Typically AD’s just want to get a sense of your style, technical ability, genre and areas of speciality: ie: characters, story driven art, environments etc.

If I like what I see, then the next thing I’ll do is open up a few of the images and take a closer look at the art. What I’m also looking for is some very short bit of context.

Is it personal work or client work? If it’s client work, I want to know the company – I may know someone there who could give me a character reference.
Often, for context, including a very short few words about the brief can be helpful as well.

Including some of your development process is recommended. Start with the finished piece, but as you scroll down work backwards all the way to your quick roughs and a mood-board. I love to see artists using actual visual reference, so this is a big tick for me. Many TTRPG’s have historical settings, so proving you can do accurate visual research is a big plus. You don’t need to capture your full process, just 3-4 stages is fine.

Bios, Rates and Contact Details
A short bio is always nice. But the key thing I am looking for is where you are located globally. If the job is going to involve a lot of video meetings I might prefer to opt for an artist closer to my time zone – or at least know I may need to ask how they feel about taking a call during my work hours. Typically in TTRPG, location is less of an issue as most of the work can be done through email and chat.

Many of the more pro artists in the TTRPG space list their rates for the different standard publishing formats: cover, fullpage, half page and quarter page and so on. This can be really helpful, but a bit scary as you might be worried about chasing off prospective work.

So there is no pressure to do this, and often if you do, you can add a statement such as: I charge for the complexity of the job.

Make sure your contact email is really clear and easy to find. Though the industry uses many different communication means – discord, Slack etc – email is still the primary means of initial contact.

AI Generative Art
For now at least, the majority of TTRPG publishers have strict “NO AI” Generative Art policies in place. If you don’t use Generative Art in your work then clearly state that and even add this on art work descriptions. Many companies use AI Art detection software and a well trained AD can spot it as well. So if you are serious about working in the TTRPG industry as an artist, I would avoid it entirely. This may change in the future but for now focus on being a better artist without it.

Parting Thoughts
Art Direction is a risky business. We will often prefer to use artists we know and trust. These include artists who have proven they can understand a brief, communicate clearly, are easy to work with, do great work and hit deadlines. Hiring a new artist is
always a risk as anyone of these things may impede your job, waste your time or lead to a poor result for the product and the publisher. You absolutely need to be a strong artist technically, as well as present a level of professionalism and organisation that make the AD feel confident in taking the risk of hiring you.

Caveat
These are very much my personal opinions. It always pays to seek out other experienced advice. A great place to start is to join our panel!

Monday 6 July: 1.30pm – 2.30pm NZST. Facilitator: Matthew Wills (Swords webcomic), Participants: Tim Denee (Blades in ’68), Paul Tobin (Chaosium) and StacyLongstreet (D&D 4e, PikPok)

A digital drawing of a person with light brown skin, a bloody ear and blood spattered clothes, sitting crosslegged on a cliff, with translucent magical animals curled around them. Next to them, a large grey wolf is mid howl.
Image credit: Paul Tobin