We’ve got Courtney Matthews (she/they), a third-year PhD student at the University of Canterbury, here to share her recent publication about TTRPGs. Driven by her passion for D&D, her research looks at TTRPGs as potential social interventions to address loneliness in the community.

My Introduction into TTRPGs and My PhD

 

My first D&D character was a rainbow, technicolour tiefling named “Hideous.”

I was in my last year of high school, sitting in someone’s garage around a table with other beginners. I had a character sheet that I had filled out myself; all my bard class features and spells carefully listed in pencil. The table was littered with lunchbox-filler chip bags and borrowed sets of dice – including the orange ones, which we had all vehemently agreed were cursed. 

The Dungeon Master led us through a one-shot – a rescue mission – which ultimately led to a fight with a bandit leader in their makeshift battle arena. One of my party members tried to backflip off the side of the arena, rolled a spectacular nat 1, and proceeded to not-so-gracefully fall, taking enough damage to leave him on 0 hit points with his unconscious body sprawled at the bottom. Another party member tried to blow up the bandit leader. I had no idea how spell slots worked and was spam-casting Tasha’s Hideous Laughter and Dissonant Whispers.

Regardless, we were (eventually) victorious, the one-shot wrapped up, and both our characters and us players went our separate ways, disappearing into the night. 

Since then, I have dived head-first into the glorious world of Dungeons and Dragons. I’ve been lucky enough to play in a number of one-shots, modules, and long-standing campaigns with a wide variety of characters. Every spare notebook I own is crammed with D&D notes, theories, and plot threads. I started my own ever-growing dice collection. I took a stab at being a Dungeon Master myself, and now my home game has been running for nearly four years. As I write this, I currently play D&D every week, sometimes multiple times on different days.

It was my love of D&D, and TTRPGs in general, that made me want to research them academically. Especially as I continued to study psychology at the University of Canterbury. Over the years and the tables I’ve been able to join, I became interested in the psychological effects that these games seem to have on their players. A place to wind down from our stressful, everyday lives. An opportunity where we can step into the shoes of characters that may be wildly different from ourselves. A space for creativity, exploration, innovative problem-solving, and expressing ourselves and our identities.

What interested me the most was the collaborative storytelling that is baked into TTRPGs. When we sit at a table, we’re telling a story together; a story driven by our own choices, our own decisions, and our own actions. And, what matters is that we’re creating this story with others! We’re creating an experience that we share with our fellow players, something that we put our time into, something that we invest in, and get a lot of meaning from. 

The core of this is that collaboration. To me, TTRPGs are naturally social by design. We’re playing together, telling a story together. We can learn about each other and make those social connections through the characters, and thus allowing the players themselves to bond with each other. I became interested in TTRPGs’ potential to connect people together, especially since loneliness is such a big issue that affects many worldwide. 

So I thought: what if I could use my PhD to research TTRPGs as a way to help socially connect people and address loneliness?

Which takes me to …

So, What Research Did We Do, Anyway?

 

It’s been well-established in research that our social groups are important to us. We embody our social groups as a part of our identities (social identity). Groups give us a sense of meaning and belonging, improve our quality of life, and can protect us against significant lifestyle changes such as becoming a parent, relocating, retiring, or starting at a new university or school. Several social group-based interventions exist based on this idea, where people can access group-oriented activities in their local communities to help reduce feelings of loneliness (this is called “social prescribing”). Think local community groups like Menzshed, Parkrun, hobby groups held in local libraries, or even community group events such as Neighbour Day.

However, not all social groups are positive to our overall wellbeing. Our groups must be meaningful to us, such that we see them as “we” and “us” instead of “them.” For example, I might struggle to form a connection with a hobby group if I don’t enjoy the same hobby, don’t find the group or the hobby positive, don’t derive support from the group, or if I don’t have any similarities with the other group members. Likewise, not every group promotes positive behaviours and wellbeing, and might lead to negative health outcomes. So, we want to make sure that we provide our communities with meaningful groups that help to support health and wellbeing.

Considering the rather rocky reputation that TTRPGs have had in the past (i.e., Satanic Panic), both the public and researchers historically considered them with a lot of scrutiny. However, TTRPGs have since skyrocketed in popularity, with an estimated 50 million people having played D&D – for example – across the world. Recent research has explored TTRPGs therapeutically, suggesting that they provide a safe space to create a shared sense of community and access social support.

So the question remained: for TTRPGs to be a helpful source of social connection, are they seen as meaningful and beneficial to health by the people who play them?

We asked 305 current D&D players from the online Dungeons & Dragons Aotearoa NZ community to complete two tasks. Firstly, they answered an online survey about their demographics, mental wellbeing, loneliness, and self-esteem. Lastly, they made a “mind map” of all their different social groups and answered some questions based on how much time they spent with them, their compatibility with their other social groups (i.e., how well they got along), and how much they felt that each group was important, positive, supportive, and representative of themselves. Each map already had at least one “D&D Group” for people to answer questions about. In doing so, we could take a snapshot of the unique social lives of D&D players, and see whether they found their D&D groups meaningful and whether this had any relationships with their wellbeing.

 

An example of a social map from the study. Each circle corresponds to a group, with the size of the circles relating to the importance of that group. The lines represent compatibility between groups, where green lines represent high compatibility, and red represent high incompatibility.

What Did We Find?

 

We found that D&D groups were highly important, positive, supportive, and representative to a similar level to friend and family groups. This was despite the fact that our participants spent less time with their D&D groups per month on average compared to their friends and family. D&D groups were also highly-compatible with their other social groups.

The more they felt that their D&D group was positive, supportive, and representative, the more they felt a sense of belonging towards their D&D group. Furthermore, belonging to a D&D group was associated with mental wellbeing and overall feelings of belonging. The more they felt as though they were included in and related to their D&D group, the higher their mental wellbeing and sense of belonging. 

Taken together, our findings suggest that TTRPGs could be both meaningful and beneficial for health, supporting mental wellbeing and fostering a sense of belonging. 

Now What?

 

This creates a foundation for further exploration of TTRPGs as a social intervention to address loneliness in the community. We could run TTRPGs in schools as an after-school program or a club, or provide opportunities to play in local community centres and public libraries. A great benefit is that the TTRPGs aren’t clinical; they don’t require specialised personnel to administer. Furthermore, TTRPGs have a devoted community with an abundance of free-to-use resources that can be found online, often for free! In this way, TTRPGs could be used as a cost-effective, engaging, fun, and accessible way to meet people, make new friendships, and combat loneliness in our communities.

Notably, our sample was highly diverse. Almost 17% of our 305 participants identified as being transgender or gender-diverse, despite not explicitly recruiting from rainbow community groups. This speaks to the accessibility and inclusivity of TTRPGs, which hints that TTRPGs could be a way to organically engage communities that more clinical social interventions find traditionally harder-to-reach.

But naturally, there is always more that can be done! After all, our study looked at current TTRPG players; we still need to see whether beginner players experienced the same benefits. Since launching this study, I have worked alongside UC Student Care to interview students who played in their D&D and Daggerheart games about their experience. In early 2026, I ran an experiment where some UC first-years played in a D&D campaign over Term 1 and others did not, so I could compare how playing affected their wellbeing, belonging to the university and fellow students, and academic engagement. I’m currently working on writing up the findings for both of those (so that’s definitely a watch this space if you’re interested).

I’m in the last legs of my PhD, but I hope to continue researching TTRPGs in my future career as an academic. I still have many more questions, and I feel like TTRPGs hold many avenues to explore. I’d like to run TTRPG games for the community outside of university. I want to investigate whether playing TTRPGs in high school impacts phone and social media use. I want to explore everything from the impact of emotional bleed, the possible psychosocial differences between in-person and online games, the differences between different TTRPGs, whether different “GM’ing styles” lead to different outcomes, and what makes a “good” game.

The point is, I am far from running out of ideas to research, and I am excited to continue studying TTRPGs and working with our amazing community. I’ve levelled up, rolled my new hit points, increased my proficiency bonus, and I eagerly await the quest ahead!

 

 

 

There was a lot going on during KiwiRPG week, so you’d be forgiven for missing all these games, interviews, and other things.
Every one of these was featured in our KiwiRPG week email newsletter! You should sign up to that! Because it’s full of interesting stuff! And it doesn’t send frequently so it won’t clog your inbox! Sign up here
And why not finish up your cuppa with this RPG.net staff pick about a legendarily unplayable game from the 1990s: How we figured out how to play Aria: Canticle of the Monomyth by Steve Hickey.
Okay that was a cool pile of stuff huh! Aren’t you glad you signed up to the email list?
Yes I am still trying to get more people to sign up to the email list, it’s a good list and we don’t promote it nearly enough, really counting on this post working, to sign up you can go right here!

Did you know KiwiRPG has a mailing list? It’s for KiwiRPG week, giving you reminders, pointing out the best stuff, sharing a few secrets, and then going into hibernation until the next KiwiRPG week.

You should sign up!  

We’ve just sent out our final email for this year’s KiwiRPG week, and it seems like a good idea to include some of the urgent items right here. CUT AND PASTE POWERS ACTIVATE:

 

URGENT ITEMS!

Hurry! Hurry! The clock is tickling! 

  • VOTE! The CRIT Awards have nominated Gothhoblin’s Thus Spake Agathis (Trophy Dark) for “Best Homebrew, Supplement, or Third Party Content”. Find the voting form is linked on the CRIT Awards website https://www.critawards.org/; Gothhoblin has made a bunch of community copies available if you want to check it out. “Thus Spake Agathis is inspired by the near total decimation of the Kauri forests in New Zealand as a result of European colonisation in the 18th and 19th centuries, along with the Kauri tree’s profound place in Māori mythology as connected to the spiritual realm.”
  • One week to go on the Bloodthirst crowdfund! Bloodthirst is a fast-paced vampire roleplaying game built on Gila RPGs’ LUMEN system. Find it on Backerkit here.
  • And this kickstarter is launching soon: Sage Council, a comedic story game about being the city council in a fantasy town!

 

END CUT AND PASTE SECTION! See? Good stuff in there! 

(This has been an attempt to encourage signups to the KiwiRPG week email list. Did it work?)

 

Huge news for KiwiRPG creators on DriveThruRPG: our friends there have set up a KiwiRPG week filter that digs out all the KiwiRPG titles! So cool!

BUT WAIT!

THERE’S MORE!

This means we can do really cool stuff like this: hey DriveThru, show me all the KiwiRPG titles that are included in the Christmas in July sale on right now!

We are so grateful to the team at DriveThru/Roll20 for setting this up!

 

KiwiRPG Week is back for 2026!

From Saturday 4 July to Saturday 11 July, everyone everywhere is invited to watch brilliant panels, exciting and hilarious actual play streams, and dip into a tasty assortment of special offers and features!

This is the fifth annual KiwiRPG Week and once again Kiwi game designers, podcasters, streamers, video creators, artists and more are having a party and inviting the whole world.

Check out the schedule here and get ready for a fantastic celebration of TTRPG creative excellence from Aotearoa!

 

 

Here’s the complete set of actual play streams from KiwiRPG Week 2024!

YouTube playlist: 7 Days of Streaming Streams playlist

and the specific streams are listed below!

This was pulled together by Cosmo_Nought over on Pillowfort and it was such a good idea we’ve copied it here. Are you on Pillowfort? Find KiwiRPG there!

 

Monster of the Week, from Saturday 29th June 2024

Watch GM Ruby Kempand her ADEPT team as they take on a riotous mission for Monster of the Week by Mike Sands, including an interview with Mike at the start and the KiwiRPG closing ceremony.

Whenever the weird or wondrous appear across the country, Aotearoa’s Diablerie and Esoteric Phenomena Taskforce are called on to investigate. This Monster of the Week adventure explores a casefile of magic and mystery in our own backyard. From cryptids to dimensional chaos and all things in between, ADEPT agents are the only people experienced enough to keep Aotearoa safe! … Hopefully.


Merger, from Friday 28th of June 2024

Join GM Seb Byrne and his crew as they play Merger by City Square Studios

Attention valued employees! Mark your calendars for **Friday 28th of June**! It’s time for a mandatory staff training exercise led by our esteemed CEO. 

At our company, we pride ourselves on a workplace culture of caring, learning, and synergy. But remember, failure to meet our company standards during these challenges will result in termination. Consider it motivation to bring out your best selves! 

We expect to see laughter, camaraderie, and a dash of mischief as our challengers navigate the balance between work and life – both work life and life of work. Remember:

  •  Attendance is mandatory.
  •  Appearing happy and excited is mandatory.
  •  Laughing at the CEO’s attempts at commoner humor is mandatory.
  •  Lack of synergy will result in demerit points.
  •  Too many demerit points lead to termination – at the CEO’s discretion.
  •  No mentioning the staff BBQ at the water park – this will result in immediate termination. 

Looking forward to seeing you all there! Let the games begin!  #StaffTraining #ChallengeAccepted #CompanyCulture


d12GO!: Stay Dead, Dammit, from Thursday the 27th of June 2024

Join GM Brad Zimmerman (of Fate of Isen: A Kiwi D&D Podcast) and his crew as they play his very own game – d12GO!, in the brilliantly named zombie setting, Stay Dead, Dammit!

Weeks after a zombie outbreak, and the inevitable collapse of civilisation, a plucky group of survivors learn about an opportunity that’s too good to ignore…


Fight or Fright on Tuesday the 26th of 2024

Watch GM liquorwitch as she and her party play Fight or Fright! by Alex Marinkovich-Josey

A group of trick-or-treaters break into school after hours to commit a candy heist, as the stocks of lollies for their Halloween school fair are stashed there … however, upon making entry to the school things seem to be a bit more spooky than normal! Have our intrepid trick-or-treaters bitten off more than they can chew? Join us as we explore, entertain and hopefully escape the Samhain Fair in one piece!


The Sprawl: The Decoy Run on Tuesday the 25th of June 2024
Join GM Paul aka HippoHQ and and his crew for “The Decoy Run” – played in The Sprawl by Hamish Cameron

As it always is one company has something another wants. However, this time it is something belonging to the government and after multiple sabotage, hacks, and theft attempts, the government is scared and wants it back. They have now opened the door and everyone will be after it. Can the players find the right information and get the correct shipment? Will they be the only ones who do? Or will it all end in disaster and the team will be disavowed?


Deathmatch Island on Monday the 24th of June 2024
Join Greg Ellis (Forever GM) and players from Diceratops Presents as they face Deathmatch Island, the new RPG by Old Dog Games!

The Diceratops team wake up in matching uniforms on a strange island with no idea where they are. Turns out, they’re in an extraordinary theme park where prehistoric creatures have been returned to life! Production has spared no expense bringing it back to life with new and murderous purpose! Welcome to DEATHMATCH ISLAND (now with dinosaurs). Will a single winner backstab their way to victory, or will life find a way?


 Arcane Crimes Division, from Sunday June the 23rd 2024

Here’s the VoD for GM David Easley and his crew for Arcane Crimes Division byImaginary Empire Games – a lighthearted buddy-cop style whodunnit, where the relationship between the detectives takes center stage!

In the magical metropolis of Polarity, the Arcane Crimes Division has it rough. The city is thick with scheming villains and ruthless scoundrels. Our detectives will have to work together to confront criminal masterminds, but working *together* may be the toughest task of all…

The week is ending! KiwiRPG week has been tremendous fun and we’ve done lots of cool things! So that’s it, see you later! Bye now!

Wait just a second!

What’s this? 

It says that’s the last track on the CD… but it’s still playing? Oh my goodness, there are BONUS TRACKS on this CD! The most exciting tracks of all!

Continue reading “Some final surprises for KiwiRPG week ’24!” →

Who the heck are we? What are we doing? Why are we like this?

It’s Matariki, the start of a new cycle of the year down here in Aotearoa. This is a time we mark by remembering what has passed, celebrating where we are, and looking ahead to the future.

So in that spirit, let’s check in on Kēmu Whakatau O Aotearoa, KiwiRPG: where we’ve been, where we are, and where we’re going.

Continue reading “Spotlight: All about KiwiRPG” →

You want new releases? Mate, we’ve got new releases!

There’s heaps of great stuff launching as part of KiwiRPG week – special episodes, new games, and crowdfund campaigns – covering Monster of the Week, OSR, D&D 5E, For The Queen, and more!

Let’s dive into this treasure hoard of awesome and swim around in it, Uncle Scrooge style! 

Continue reading “Spotlight: New releases from KiwiRPG!” →