The words 'Ways to Support Your Fav Creators this KiwiRPG Week' in a light yellow text, with cyanotyped ferns behind them on a dark blue background.

With many different creators across many different areas of KiwiRPG week, there’s one thing we all have in common – we love when people see our stuff and support us!

Kia ora, my name is Riwhi, and I make games! Throughout the wonderful KiwiRPG week, I’ll be on two streams and one panel, plus the opening and closing ceremonies as a committee member, so I’m sure you’ll all be sick of me pretty quickly 😉

Below is a list of ways that I’ve identified that you can support creators in the TTRPG space – from game creators and designers to streamers and video creators, to artists, there’s ways to support all sorts of awesome mahi (work) from lots of creatives.

 

Supporting game creators/designers:

To start with, the area I am most familiar with: game design and creation. Those of us who decide to strike out from the base D&D and Pathfinder, and add to those and other games, or make our own entirely. Weirdos (affectionate), basically.

Buy their games

This is incredibly obvious, but it would be a glaring omission if I didn’t include it. So, as is evident by the heading, buy games! When you have enjoyed a creator’s work, and you see they’ve put out a new game, buy it, if it interests you. If it’s a Pay What You Want game, tip a couple of dollars. If they’ve got a function to add community copies for extra spent on the game, add a bit more on if you can, so that more people can enjoy these awesome games.

Engage with them on social media

This one is good on multiple levels. First, following them on social media means they have a bit more credibility in the eyes of The Algorithm (because this is an unfortunate thing that we need to work with to survive ☹) and potential customers (not that I believe that small follower numbers means ANYTHING AT ALL about how good of a designer someone is, and vice versa), but also, it means you get updates about new stuff they make! Maybe even sneak peeks?!

But beyond following them, you should also engage with their posts! If they talk about a game they made, reblog/reskeet/repost/whatever the hell it to boost how many people know about it. Like their posts. Reply to their posts! If they post about something new and you buy it, comment on their promo post saying what you enjoyed about it, what was interesting, what stuck out. We LOVE it when people talk to us about the things we make, I promise! If you’re not being an asshole about it, we wanna hear it.

Tell people about their games

Found something you like? Tell literally everyone who stops long enough to listen about it.

I’m only mostly kidding…

Spreading the word is wonderful! I’ve had markets where people have told me that their flatmate/partner/friend/cousin’s sister’s dog gave them my games because that person (or dog) thought they’d love it and they did, which is the biggest compliment, and also so helpful! Spreading the word is a sacred duty.

Tell other TTRPG people, tell non-TTRPG people, tell those folks you know who only play D&D – maybe you can get them onto other games!

When sharing about games, say why you like them. What is it that sticks out?

Another very key point about telling people about those cool games you love: make your own posts on social media! When TTRPG creators do it about our own games, it’s because we’re biased. So if you come in, and honestly talk about why you love a game, it goes a really long way! Also, then we have a testimonial to use in our own promos, so it’s extra cool 😉

Review their games

Let’s be real here, none of these points have been particularly niche. These are all things that are pretty common sense. Buying games, sure, give the creator money. Follow them on social media, mmhm, that’s just how the world functions these days. Tell people about their games, well, you need to do that to play them with other people, so whatever. Even this one, review games, easy breezy, of course, of course.

Okay, THEN GO DO IT!

I just checked, and my most downloaded game with just over 750 downloads on itch, has 15 ratings. Only 2 of those have words attached beyond the star rating. While itch is really weird about reviews, and only publishes them to people who follow you, it’s still hugely important to have them! As mentioned before, then they can be used as testimonials, they still get released to your followers, and also they are so so so wonderful to receive as a creator! Every single review I get boosts my motivation to write things 1000 times over. Very literal ‘support’, in the ‘ways to support’.

So, go review your fav TTRPGs and your fav creator’s work. It means a lot!

Also, often if you take a community copy, there’ll be a request for a review in return – please do that!

 

Supporting Streamers:

Admittedly, I watch less streams and videos than I intend to, or even want to, and I don’t want to leave these creators out, since there are many in the KiwiRPG community, and quite a few in the KiwiRPG week lineup, so here are some ways you can support these folks too!

Watch their streams (obviously)

Again, saying the obvious purely so no one is like ‘well you didn’t say to actually watch their streams soooo’. No pedantry allowed! Preddy simple here.

Engage in the stream chat

Especially if it’s a solo stream, from what I’ve heard from streamer friends, it makes their jobs a lot easier, giving them something to respond to, but also you can have cool convos with other people in the chat.

Engage with them on social media (again)

An added bonus of most streamers (to my understanding) will post about their stream schedule, or post when they’re live, so you can be aware of when they’re playing.

Give them feedback on what you enjoyed! ‘Caught the stream today, LOVED when Johnny Bob (three raccoons in a trench coat) threw a Molotov cocktail at the president, the look on the GM’s face was incredible!’

Tell people about their streams (again)

‘Hey I just found this awesome new TTRPG stream, you should check it out! My favourite character is Johnny Bob (three raccoons in trench coat). Maybe we could watch together?’

Easy peasy!

Post about the stream on your social media of choice, beyond just resharing their posts. It goes a long way!

 

Supporting podcast creators:

Do I have to say all the same stuff? It’s pretty much identical:

Listen to their podcasts (including the backlog)

Engage with them on social media and in the comments

Tell people about the podcast

Review the podcast wherever you listen to it

 

Support video creators:

We all love videos about TTRPG stuff, and if you don’t, I simply can’t help ya! Very similar stuff here as above, to be honest. Pretty much the same stuff here.

Watch their videos (obviously) including their backlogs

Engage with them on social media

Leave a comment!

Tell people about their videos

Recommend them on social media, in your discords, to people in your offline life, in your TTRPG groups

Like, subscribe and hit—

*I am forcibly removed from the blog before I can finish saying that*

 

Supporting Artists:

Can’t forget our wonderful artist friends! Unsurprisingly, it’s the same, by and large.

Like and comment on their posts/videos

Engage with them on social media, even the posts that aren’t just their posted art

Tell people about their art

Buy prints if they have them!

Print out their art and eat it

😊 I am not taking questions about this at this time, thanks.

 

To finish off

Okay, okay, I’ve said the same thing over and over enough times. You all get the gist. Support TTRPG creatives however you can! Above and beyond the things here, sometimes they’ll have Patreons or Kofi accounts, and these can help give them that financial supplement to keep making the awesome art you love. Generally, creators will be pretty clear in telling you how you can support them, and if not, I guarantee they’ll be willing to answer a question asking that.

Have I missed something you see as super important? Whakamōhio mai, let me know in the comments or by tagging KiwiRPG on social media!

Happy KiwiRPG Week 2026, folks!

– Riwhi

A digital drawing of 8 figures in bright yellow hazmat suits arrayed in a line, spraying plants with an unknown substance, causing some of the plants to glow pink. The image is tinted in an eerie blue.
Image credit: Paul Tobin

Catch the Art & Layout / Visual Arts & Games panel as a part of KiwiRPG Week 2026 live on our Twitch on Monday 6th July, 1:30pm-2:30pm NZST / Monday 2:30am BST / Sunday 9:30pm EDT. The VOD will be linked here after the panel.

 

Kia Ora, my name is Paul Tobin. I have been a professional artist and graphic designer for over 20 years. My experience began in the film industry as a concept designer and Art Director at Weta Workshop, before moving onto independent projects through my board game company, Arkus Games. Most recently, I work as an Art Director for Chaosium Games. I’ve been playing TTRPG’s since the 80’s and my art has been featured in Earthdawn, 13th Age, Trinity Continuum, Werewolf: The Apocalypse, Curseborn and Pendragon.

As an Art Director I actively commission artists for work and receive many portfolios and questions around how an artist can better improve their portfolio and chances of getting hired. It’s a big topic – one we will likely cover in more detail on our upcoming panel – however, for this blog, I thought I could pass on some simple tips around how you can better present your portfolio for TTRPG work.

 

Make it easy to find and see
Get your work onto a website or dedicated portfolio site. It sounds so obvious, but occasionally artists just send me a link to a folder of images, which means I need to download them and then open them up to review. AD’s are typically very time-poor,
especially when it comes to reviewing an artist’s work. It’s best to make finding, evaluating and even saving some of your work as easy as possible. Using password protection can be an option for some work which might be more commercially sensitive.

What kind of Website?
Dedicated portfolio sites are often a pretty easy approach. For TTRPG nearly all artists that send me work have an ArtStation or CARA site. Having your own WIX, SquareSpace or even Google Site, however, is also fine. The key thing is to ensure that
you pick a site that has good templates or customisation for displaying art images.

How do I display my work?
With as few clicks of the mouse as possible. My ideal portfolio is a link: I click once and I’m presented with a home page that is a mosaic of great art that I can just scroll through with a roll of a finger.

Typically AD’s just want to get a sense of your style, technical ability, genre and areas of speciality: ie: characters, story driven art, environments etc.

If I like what I see, then the next thing I’ll do is open up a few of the images and take a closer look at the art. What I’m also looking for is some very short bit of context.

Is it personal work or client work? If it’s client work, I want to know the company – I may know someone there who could give me a character reference.
Often, for context, including a very short few words about the brief can be helpful as well.

Including some of your development process is recommended. Start with the finished piece, but as you scroll down work backwards all the way to your quick roughs and a mood-board. I love to see artists using actual visual reference, so this is a big tick for me. Many TTRPG’s have historical settings, so proving you can do accurate visual research is a big plus. You don’t need to capture your full process, just 3-4 stages is fine.

Bios, Rates and Contact Details
A short bio is always nice. But the key thing I am looking for is where you are located globally. If the job is going to involve a lot of video meetings I might prefer to opt for an artist closer to my time zone – or at least know I may need to ask how they feel about taking a call during my work hours. Typically in TTRPG, location is less of an issue as most of the work can be done through email and chat.

Many of the more pro artists in the TTRPG space list their rates for the different standard publishing formats: cover, fullpage, half page and quarter page and so on. This can be really helpful, but a bit scary as you might be worried about chasing off prospective work.

So there is no pressure to do this, and often if you do, you can add a statement such as: I charge for the complexity of the job.

Make sure your contact email is really clear and easy to find. Though the industry uses many different communication means – discord, Slack etc – email is still the primary means of initial contact.

AI Generative Art
For now at least, the majority of TTRPG publishers have strict “NO AI” Generative Art policies in place. If you don’t use Generative Art in your work then clearly state that and even add this on art work descriptions. Many companies use AI Art detection software and a well trained AD can spot it as well. So if you are serious about working in the TTRPG industry as an artist, I would avoid it entirely. This may change in the future but for now focus on being a better artist without it.

Parting Thoughts
Art Direction is a risky business. We will often prefer to use artists we know and trust. These include artists who have proven they can understand a brief, communicate clearly, are easy to work with, do great work and hit deadlines. Hiring a new artist is
always a risk as anyone of these things may impede your job, waste your time or lead to a poor result for the product and the publisher. You absolutely need to be a strong artist technically, as well as present a level of professionalism and organisation that make the AD feel confident in taking the risk of hiring you.

Caveat
These are very much my personal opinions. It always pays to seek out other experienced advice. A great place to start is to join our panel!

Monday 6 July: 1.30pm – 2.30pm NZST. Facilitator: Matthew Wills (Swords webcomic), Participants: Tim Denee (Blades in ’68), Paul Tobin (Chaosium) and StacyLongstreet (D&D 4e, PikPok)

A digital drawing of a person with light brown skin, a bloody ear and blood spattered clothes, sitting crosslegged on a cliff, with translucent magical animals curled around them. Next to them, a large grey wolf is mid howl.
Image credit: Paul Tobin