A banner image with an artist sitting at her desk and drawing in a sketchbook, under which reads "The Immortal Think Tank Webcomics." Behind the artist is some of the art she's drawn - a dwarf blacksmith with a hammer on her shoulder, a half-elf adventurer with mimic armour, a male merperson with blue skin and a purple tail, an elderly lady shooting a steampunk styled gun, a d20, and a plushie mimic chest.

Written by Ché Crawford, who draws comics as The Immortal Think Tank. You can support Ché on Patreon.

 

The Foundation

One of the earliest memories I have is of five year old me being banished to the school library by an overwhelmed teacher because I couldn’t remember the word ‘it’ every time it was my turn to practise reading with her. Feeling for me, the librarian offered to read any story of my choice, and I chose the Brothers Grimm Cinderella – Aschenputtel. 

For those that have never had the pleasure of reading this version of the fairytale, it has many excellent and gruesome moments left out of its later iterations. The stepsisters cut off their toes and heels to fit into the slipper, blood drips from the shoes, and the happy ending was poetic justice unlike any little me had ever heard before – Cinderella’s magical doves tear the eyes out of those black hearted stepsisters, permanently blinding them! It was brutal, it was beautiful, and five year old me was enraptured. 

Stories were always encouraged at home. Over the years I was fed a steady diet of Greek mythology, Christian bible stories, and epic fantasy. Basically anything I could get my hands on to satiate my hunger for adventure. Stories were and are wonderful, and I vividly pictured myself there, battling alongside my favourite heroes in the name of all that is good and right. I developed into an idealist who firmly believed that humans at the core are good, and stories are what connect us. 

And I also developed into a bit of a dreamy, quiet, overthinker, that helped to cement me as ‘a bit of an odd one’ at school. But I didn’t mind. I just set out to collect others like me – the artists, the writers, the anime watchers, and I created a little, happy, creative bubble of friends to do school with. We drew, we wrote, we learned instruments, and I decided that whatever I did in the future, it needed to involve being surrounded by friends like these, telling stories in some form or another. 

 

Discovering Role-Playing Games

After a year of literature at Waikato University, I came to realise that I didn’t like telling stories with only words. I loathed riffling through my brain to describe what I pictured as a picture. Rolling green mountains, trees heavy with dew – yuck. I saw pictures, I needed to draw pictures. So, unable to find a course that was both writing and drawing, I packed myself off to Auckland to attend Freelance Animation School. 

There, I learned the foundations of drawing. I ‘leveled up’ to no longer drawing a person in a T pose. But it was an animation school, and the focus was on how to tell other people’s stories, frame by frame. I wasn’t in the writer’s room, involved in weaving the story together. I couldn’t even see the story. In front of me was 200 frames of a character slightly moving across the page. But moving where?! Doing what?!

Frame after frame, my brain grew weary. I was a machine, and the human aspect of telling stories was being kept from me, just out of reach. I wasn’t okay with that! But also I’d loaned thousands of dollars to be there, so I wasn’t about to skip out.

Determined to find some kind of adventure, I decided to drag a couple of new friends up to a group at Auckland University that I had heard about, the Auckland Roleplaying Guild, where my first interaction with a roleplaying game was not at the table, but was as a vampire in a live action roleplaying game. I found LARP, and it was brilliant. 

For the first time in my life, I wasn’t reading the story, or watching it, or writing it. I was in it. And I never wanted to leave. 

From there came Dungeons and Dragons, came people’s homebrew worlds, came Shadowrun. I was no longer reading Gandalf subtly working magic, I was Gandlf, not at all subtly working magic, and yes, it was me that set that flour mill on fire, accidentally doing significant damage (and some death, oops) to my fellow party members. 

I quested, I leveled, I got loot. I was good, I was bad, I was all shenanigans. And I knew, for the rest of my life, that roleplaying games would be important.

 

TTRPG Art 

I don’t know about you, but when I picture TTRPG art, I see art like what’s on Magic the Gathering cards. Beautiful, semi-realistic fantasy paintings, the kind that take years to learn how to do. But I hadn’t spent years learning how to paint like that, I’d spent years learning how to draw and animate funny little cartoons. 

And could I learn to draw like that? Possibly. But did I? No, not at all. Cartoons are fun. I like the silly shapes, the flaily limbs, the leaving off noses if I don’t feel like drawing them (which is almost always). I didn’t have an extensive portfolio of paintings to apply for jobs with. And because I’d seldom seen cartoons featured in TTRPG or fantasy books, I assumed that working professionally in that world was out of reach for me.

What I did have though, was a group of friends who came over to my house weekly for table top games. 

In my opinion, one of the best parts of playing table top roleplaying games is the community that can come with it. There’s a real sense of achievement when you down a big bad guy as a group. It bonds you in ways that are harder to notice in real life. “Good job, we both made enough money to pay our rent this week,” doesn’t quite feel as epic an achievement to bond over as “we saved the underdark from The Demon Queen of Fungi after months of questing together.” 

But it was much to my surprise that my favourite moments of these weekly games weren’t so much the epic adventures I always dreamed of going on. My favourite moments were the funny little shenanigans that happened around the table between my friends. I was desperate to never forget the silliest things we got up to. And also, in the back of my mind, I’d been wanting to draw out a fantasy graphic novel, but wasn’t happy with where my ability to draw was. Two birds with one stone, I’d practise and get better at drawing, while turning these moments into little four-paneled webcomics. 

A four panel webcomic. In panel one, three players are sitting at a table playing a tabletop roleplaying game. They have character sheets and dice. 
The dungeon master says, "There's no role high enough that'll let you, with no animal handling, tame a wild horse overnight."
The player responds, "Okay. Then I..."
In Panel 2, the player's character pushes another character in front of a horse and cart being driven by a farmer. 
In Panel 3, the player says to the farmer, "You hit my friend! Lend me your horse so I can quickly get him to a healer!" The farmer and horse look alarmed.
In Panel 4, it shows the players back at the table. The DM asks the player, "So you steal the peasant's horse?"
The player looks pleased, and says, "and name him Dandelion."

From Webcomics to Paid Illustration

It took time, but through posting my comics on various social media websites, in particular D&D focused subreddits, I slowly built an audience that led to being paid to draw. I genuinely never thought I could work as an artist. But I was going to draw and tell stories regardless. It’s who I am. I can’t exist in any kind of happy or peaceful way without stories. 

The work came in stages. At first, the occasional commission for character art. It is always fun (although time consuming) to help a player bring to life their character visually. Patreon was the next step, then ad revenue on webtoon and facebook. They were all little amounts, but they can add up when you keep going steadily. 

But I am also a firm believer in asking for what you want. And one thing I wanted was to draw some comics for the sketch comedy group Viva la Dirt League. Their sketches were gaming shenanigans brought to life. 

They’re also evidence of what could happen when you just do the thing you want to do. No acting work? Create your own. Not many cartoons in the TTRPG world? Draw TTRPG cartoons anyway. I felt like we’d be a good match.

Viva la Dirt League was going to have a panel and signing at Auckland Armageddon. I remember asking a friend if it would be ‘cringe’ for me to turn up at the signing table with cartoons for them. I don’t remember his exact advice, but I’m pretty sure it was along the lines of ‘just be cringe then.’ So I went, I met them, I gave them art. Was it cringe? I don’t know. But they gave me a tour of their very cool studio and a commission for 20 comics based on their Epic NPC Man series. Twenty comics in my cartoony style. 

Che Crawford

Attachments6 Jul 2026, 14:11 (2 days ago)

to me
Hiya

Absolutely! I've popped them into a ZIP folder. They're named Banner, then image 1, 2, 3 etc, in relation to the order they show up in my post. 

I'm glad the blog post read okay. It occurred to me about one sentence in that it's actually been a while since I've written anything with so many words, haha. I wasn't sure if it made sense, and if the tone of it all was okay. I do really want to inspire more artists to pursue doing art for TTRPGs though. So often we see that one (very cool) high fantasy type art in ttrpgs, but I think just as we can have all kinds of games, we can have all kinds of art. So I'm glad it comes across as somewhat encouraging etc. 

I've done my best with Alt Text but I dunno what I'm doing really 😆 Hopefully it's okay. 

Alt Text

Banner
A banner image with an artist sitting at her desk and drawing in a sketchbook, under which reads "The Immortal Think Tank Webcomics." Behind the artist is some of the art she's drawn - a dwarf blacksmith with a hammer on her shoulder, a half-elf adventurer with mimic armour, a male merperson with blue skin and a purple tail, an elderly lady shooting a steampunk styled gun, a d20, and a plushie mimic chest. 

Image 1
A four panel webcomic. In panel one, three players are sitting at a table playing a tabletop roleplaying game. They have character sheets and dice. 
The dungeon master says, "There's no role high enough that'll let you, with no animal handling, tame a wild horse overnight."
The player responds, "Okay. Then I..."
In Panel 2, the player's character pushes another character in front of a horse and cart being driven by a farmer. 
In Panel 3, the player says to the farmer, "You hit my friend! Lend me your horse so I can quickly get him to a healer!" The farmer and horse look alarmed.
In Panel 4, it shows the players back at the table. The DM asks the player, "So you steal the peasant's horse?"
The player looks pleased, and says, "and name him Dandelion."

Image 2
A four panel webcomic based on an Epic NPC Man sketch by Viva la Dirt League. In panel one, a necromancer is in front of a graveyard, using green magic to reanimate several dead bodies. He is wearing a black cloak, has skulls as a part of his outfit, and is wielding a staff. His hand is raised high with magic pouring too and from a rising body. He says, "Now minions! Rise!"
In Panel 2, a zombie missing its jaw, blue tongue hanging long and freely, flies buzzing around it says, "Master!"
In Panel 3, the necromancer gags in disgust.
In Panel 4, there is a woman in white armour, and the NPC 'Greg'. The woman asks the necromancer, "How do you expect to take over the world if you're disgusted by your own creations?"
Greg laughs at the necromancer and says, "Oh wow! This is so embarrassing! Hah!"

 I took this as an open invitation to be a professional TTRPG Cartoonist

From there, I’ve drawn comic advertisements for Roll & Play Press, book covers such as the one I drew for Dumbest D&D’s Big Book of Little Adventures, and I even got to draw a comic for Square Enix’s Dragon Quest VII Reimagined, featuring my table top characters alongside theirs. 

The image is an advertisement for the remastered Dragon Quest Seven video game. It features a ship with a number of characters on it from the video game Dragon Quest seven, and from The Immortal Think Tank's webcomic Table Top. Near the front of the ship is a boy with shoulder length black hair, green clothing, and a green hat. He is leaning on the ship's rail, looking happily into the distance. Behind him from left to right is an elderly adventurer lady in a black hoodie, a young woman with ginger hair and a yellow headscarf, a tall lizardfolk with pauldrons and a gray robe, and a young man with golden hair, a red tunic, lifting a sword up high. Behind these characters, high up on the ship's mast is a young boy with long black hair pointing into the distance. All the characters look excited.
In front of the image is the text, "Dragon Quest seven reimagined, play the demo now."

There’s a whole spectrum of ways to draw, of stories to tell, of games to play, and lives to be had. So, this is my advice to you. If you want to do something, don’t wait to be invited, just do it. Storm your way through, make what you want to make, and know that whatever it looks like, it belongs. 

 

Advice for Emerging Artists 

My number one piece of advice is to be reliable. It can be intimidating getting your first commission. You might let the person down. It feels different to draw because you have to, instead of because you want to. Practice on your friends first. Get them to give you a character and draw it up for them on an estimated timeline and stick to it. People who hire artists want to know they’re going to get the art they need, in the time they need it. And once you’ve proven reliable, more work will come. 

Create an audience for yourself. Post to social media, show the world what you do. I am not the best artist. I absolutely know that some of the work I’ve gotten is because of the audience I have on social media. As an artist who draws TTRPG webcomics, I come ready made with the target audience many of the people who hire me are trying to reach. 

Don’t compare yourself to other artists. I believed I couldn’t work as this kind of artist because I drew cartoons. I compared myself to Magic the Gathering cards, to the loading screens on my games, and to the amazing painted illustrations in many of the books we consume. But I could, and you can. However you draw, whatever style, it belongs somewhere. 

And lastly, believe in the power of humans. In the age of generative AI, it can feel like there’s no place in the world for emerging artists. But I believe in you, a human, and what you want to make and share with the world, and so do many others. Our stories and our art connect us. And I plan to fight tooth and nail for creatives to keep creating. I hope you’ll join me in that battle – our epic quest, as fellow creatives. Let’s keep connecting with each other. 

Let’s keep shenanigans-ing. 

A four paneled webcomic by The Immortal Think Tank.
In panel one, there is a caption up top that says, "Me in real life." The image is of a woman making school lunches for her children. In the background is a wall of text, representing her thoughts. They say things like, lunches made, cycle laundry, prep their judo gear, find library books, precut vegetables, and so on, representing that she has a constantly running to-do list.
In panel two, she is holding up the judo pants she needed to find. Behind her are more scrolling thoughts such as, if I fold the laundry in the next 22 minutes, that would leave me 38 minutes to sketch that character for the client. It continues on to list more tasks and more time allotments to finish them in, to allow her six hours to sleep, before getting the children up for school, representing how much she's constantly thinking about her daily responsibilities. 
In panel three, the caption up the top says, "Me in tabletop roleplaying games." The image is of a man, behind a dungeon master's board, and the woman from the previous panels, playing a tabletop game. The woman says, "Roll to Lick Frog!" The dungeon master, looking concerned, asks, "Uh, do you want a minute to think it through?"
In panel four, an elderly woman, representing the character the woman plays in her game, is enthusiastically licking toxic looking yellow and blue frogs. The background has jagged purple lines swirling around, representing the impending hallucinations the character might suffer.

2 thoughts on “How I Became a TTRPG Cartoonist

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