As KiwiRPG week 2023 comes to an end, our committee chair Liam Stevens writes to our community and also those from all around the world who have turned their thoughts to Kēmu Whakatau O Aotearoa this week.

The logo for Kēmu Whakatau o Aotearoa. The group's name is on the right hand side, along with #KiwiRPG. On the left is a K stylised to be reminiscent of Māori carving and tattooing practices.

Kia ora e te whanau!

KiwiRPG 2023 is coming to an end, and what a week it has been! We have seen a barrage of awesome KiwiRPG content, all across live streams, podcasts, game bundles, media etc. It has been an excellent week to be a part of and makes me so proud to sit within this community alongside you all. We truly are a community that performs at a world class level and can stand to get the world’s attention.

Full confession; I did not do a hell of a lot this KiwiRPG week. The joys of being a civil servant in election year has seen me consumed in work and work related travel to breaking point. Thankfully I needn’t have worried. KiwiRPG is greater than the sum of all of its parts, and so many of you stepped up to the plate and delivered throughout the week. The way everyone was able to come in and do their bit made everything come together smoothly and I am seeing all over the place nothing but positive responses to our collective celebration.

It’s hard to believe that our first KiwiRPG was just a year ago. And what a year! In that time we have organized, made KiwiRPG an actual thing as opposed to an idea, and have seen so many new people come into the fold. Hopefully that growth continues, and with it we see a more diverse range of voices and ideas enter the fold too.

So as the week winds down we are now planning to take time to consider how it went, what could be done better, what opportunities were missed and what should be further developed. We expect it will take several years before KiwiRPG week reaches its full potential so until then we will continue to analyze and learn from these sorts of event’s. I fully expect the community to be involved in that discussion. So get to thinking about what you think worked, what didn’t, what we could do better and what we missed out on. In Aotearoa we know you must look to the past to look forward, so let us all do that.

In the coming weeks here in Aotearoa we will be coming into Matariki, which is a time for reflection on the year that has been and planning for the year ahead. I encourage you to think back to where we were last year, a small discord group full of enthusiasm and hype to get stuck, and look at us now. Then imagine where you want us to be next year. Hold on to that thought, hold it near and dear but share it too. Dreams and aspirations work best when they see the light of day.

Lastly if there is anyone subscribed to this email who is not a part of KiwiRPG and you are wondering about joining; please do! If you live in Aotearoa, or are from here but live abroad, you are more than welcome. This is especially true of our marginalized communities but especially Tangata Whenua. This community simultaneously is about nurturing our hobby in NZ while also being Kaitiaki of the taonga of Aotearoa in the broader RPG sphere, a task that we have already had to exercise not long ago. So the more people we have, and the more diverse our membership, the lighter that load and the more well placed we are to make that happen.

If you subscribe to the mailing list and are not from here, welcome! Please stay subscribed to this mail list, as we are only getting started and it is going to get much bigger and better from here.

Ake ake ake kia kaha e!

Liam Stevens
Chair of the KiwiRPG Committee


Another epic KiwiRPG week is just around the corner! 

Starting with a bang on Saturday the 10th of June*, we’ve got exciting deals, streams, shows and events running throughout the week!


We’ve got something new and exciting this year. Every day there will be a DAILY DEAL, a KiwiRPG product with a huge discount, just for that day!

The DAILY DEAL will be advertised in the KiwiRPG calendar of course, but the best way to catch it is to SIGN UP TO OUR EMAIL NEWSLETTER! Get that deal in your inbox every time! Click here to sign up!

We’re really excited to celebrate Kiwi RPG ingenuity with you. See you soon!

* If you’re in Christchurch, the fun starts a week earlier, get along to see Dungeons & Comedians live on stage on Sunday 4th June!



Statement from KiwiRPG chair Liam Stevens

Kia ora tātou

I wanted to take a moment to respond to this last week’s controversy surrounding World of Darkness’s appropriation of the likeness of Tāme Iti, renowned activist and kaumatua of Ngāi Tūhoe, and their response to it. Due to the complicated and confusing nature of publishing for the World of Darkness line between Paradox and Renegade Game Studios, I shall refer to both entities as World of Darkness.

It is already documented elsewhere, but the TL:DR is that World of Darkness released a preview from their upcoming Werewolf The Apocalypse book. In the artwork of this preview was a character that had Tāme Iti’s face, including his Mataora, using a replication of a photo of Tāme. The community noticed and called on World of Darkness to fix this issue. World of Darkness posted two statements, one stating they would look into this, and then later another stating that they would be removing this art from the upcoming publication. 

Removing the artwork is the right thing to do, and I have to commend World of Darkness for taking this step. This issue happening at all is unacceptable. That said, it is important that we acknowledge when actions are taken to right these sorts of wrongs. Sadly it is all too common that the injustices against indigenous communities by publishers go unrectified in these situations. So when action is taken I am always glad to see it. Hopefully this is only the start of more efforts to move towards avoiding this sort of wrong completely going forward. 

Let me be blunt here; World of Darkness is fortunate that their cultural incompetence was caught in a pre-publishing preview. Had any other page in their book been the subject of this preview, it is highly likely that this appropriation of Tāme’s likeness and our cultural traditions would have been published. And I do wonder what other wrongs exist in the pages yet unseen.

The industry needs to normalize the practice of not utilizing indigenous cultures for their game’s aesthetic. It is very likely that the artist in this case did not know much about the culture they were using, they likely searched the internet for tribal facial tattoos and just helped themselves to the image, making many faux pas in the process. Instead the use of indigenous culture, or any culture for that matter, should be a deliberate act, with the experts of the culture being engaged from the start to ensure it is used with the care, mana and respect it deserves. When you treat cultures like aesthetics or bags of inspiration for the plunder, you are going to put your foot in it, and World of Darkness demonstrated this fully.

Much has been made of the collaboration with indigenous consultants for the current Werewolf line and yet this still happened. This is because not all indigenous cultures are alike. This may seem like an obvious statement, but it is one too often forgotten. 

Often when publishers talk about seeking consultation about cultural safety, what they really seek is to be safe from criticism for the use of this culture. But the reality is you are never safe from criticism for using another’s culture, nor should you be. Instead seek collaboration to empower indigenous cultures to express themselves as they see fit, either through their own works or as collaborators on yours. Often we have had to fight, and still do, to maintain the mana of our cultures, so it should be us who shares them with the world.

There is a common saying “It’s better to ask forgiveness than permission”. It is that thinking which has resulted in indigenous cultures having to cling on to the edges of their cultural identity with tight fists as colonial aggressors take take and take some more. When a game designer thinks it’s their right to include our culture, watered down as it is, into their works without permission, they are joining the long line of colonial thieves. So instead, let us change the dynamic. Let us encourage others to not only ask for permission, but collaboration. Let indigenous tell their stories, rather than discover their face upon your page, awkwardly attached to another body bearing Polynesian tattoos.

But until then, I acknowledge World of Darkness for admitting their wrongs and seeking to fix them. What is done is done, but hopefully going forward they learn, at the very least, what not to do. And going forward won’t need to seek forgiveness. I have just seen that Tāme is aware of what happened and has contacted World of Darkness to discuss. Hopefully they learn from him and his mana too. Let us all see this for the lesson to the industry that it should be and aim to do much better.

Whāia te mātauranga hei oranga mō koutou

Hei konā mai

Liam Stevens
Ngāti Kahungunu ki te wairoa
Chair of KiwiRPG




There is a new community voice in the international tabletop role-playing games field.

Aotearoa New Zealand’s TTRPG creators have come together to launch Kēmu Whakatau O Aotearoa, to spotlight their work on the global stage, support emerging talent, and speak out when needed.

The new association, Kēmu Whakatau O Aotearoa, also known by the short form KiwiRPG, is woven from two major strands of creative work: game design and writing, and creation of content for streams, podcasts, video and live performance. Many local creators work across both strands.

The first KiwiRPG committee is Liam Stevens (Ngāti Kahungunu), Penny D. Boyce, and Morgan Davie, who together bring significant experience across many different facets of the TTRPG industry.

The first act of the new committee was to announce the dates of the second KiwiRPG week, which will run from Saturday 10 June to Sunday 18 June (NZ time). 

KiwiRPG week showcases Aotearoa’s TTRPG streamers, podcasters, game designers, youtubers, freelance writers, and live performers, featuring special events, game launches, and special deals.

The creation of Kēmu Whakatau O Aotearoa | KiwiRPG as a formal association is a direct result of the tremendous success of the 2022 KiwiRPG week.


Big news, everyone! 

KiwiRPG is about to happen, and YOU can apply to join RIGHT NOW!

Are you a TTRPG creative based in Aotearoa, or connected to this land? We would love you to be part of Kēmu Whakatau O Aotearoa, KiwiRPG!

After the success of KiwiRPG week 2022, the local creative community enthusiastically called for KiwiRPG to become something more than just a hashtag. 

Now we have a plan: free to join, elected leadership, simple structure, here to promote our stuff to the world & speak out when needed. 

You can see all the details in the full KiwiRPG proposal document.

Are you in?

Here’s where you can apply to join KiwiRPG

Are you curious to know more? Contact us here! 

The online hui to complete the creation of KiwiRPG will be Sunday 5 March, at 7:30pm. We’ll send invites directly to everyone who has applied!




This evening (Sunday 27 November) at 7:30, all Kiwi creatives in TTRPGs are invited to the first great KiwiRPG hui!

KiwiRPG week was a fantastic beginning for Kēmu Whakatau O Aotearoa, and it’s time to set ourselves up for the future.  This online hui is for all TTRPG creatives (podcasters, streamers, game designers, freelances, others) in or connected to Aotearoa NZ, and anyone else with shared interests.

Join us as we come together, build our community a bit, and make some choices for the future.

A new KiwiRPG association?

One important thing we will look at during tonight’s hui is setting up a proper association for KiwiRPG creatives. 

A short description (with a long appendix!) is in this google doc. Check out the comments too; we are working together to make sure this association takes the right shape.

Join us tonight!

Here is the link to follow:

Topic: Long Awaited KiwiRPG Hui
Time: Nov 27, 2022 07:30 PM Auckland, Wellington
Meeting ID: 829 8984 4605
Passcode: 317588


The KiwiRPG logo comes out of the water like the big shark in JAWS.

So far we’ve explored lots of exciting games that have been launched into the world from Aotearoa. Look at them all! So shiny! Now, to bring our tour of the game design side of KiwiRPG to a close, we just need to look over our shoulder – yes! You see it now! I know, it’s big, isn’t it? That’s right, it’s heaps and heaps of Kiwi-made material for other games! 

As Chief Brody might say, we’re going to need a bigger blog tour series. Well tough nuggins Chief Brody! You’re gonna compare scars and fight that shark in the one blogpost remaining to you, and you’re gonna like it!

The Dargons and the Dungons

Into the 5th edition of D&D? It’s only the biggest game in the world. If you like the 5e-ness of it all, KiwiRPG has a few things for you to check out:

Away from 5th edition, in the broader dungeon-type dragon-ish scene:

There! Lots of dungons for your dargons!!

Every other heckin’ thing

SF game Mothership is one of the hottest things in gaming right now, and making epic contributions to it (the one at that link is just the start) is Liam Stevens a.k.a. Toa Tabletop! (Also Mothershipping it up: that very same Scrap Princess who was just mentioned a few paragraphs ago!)

Malcolm Harbrow has been steadily releasing amazing stuff for science fiction game Uncharted Worlds

Marcus Bone! Where to even start on Marcus – years of highest-quality free content you can just go and download and use right now! Call of Cthulhu and Conspiracy X and Open D6 and The Esoterrorists and so much more!

Grant Robinson has been knocking out Shadowrun material for a long time, contributing to loads of books, chummer! (ED: Do Shadowrun people still say “Chummer”? Check before publishing – NO DON’T NO TIME KEEP GOING)

Tim Denee’s mapping for Blades in the Dark (in the DriveThru bundle!) is legendary and that’s just a kind of iceberg-tip of what he’s contributed to the RPG scene.

Who’s that in the contributor list for the Brindlewood Bay Kickstarter, currently cruising past the quarter-million mark with weeks to go? Why it’s Donna Giltrap, another veteran of the Kapcon SDC discussed in the last games post!

*second self-promo alert* I wrote some books for the Doctor Who RPG, good stuff if you like Doctor Who. (I like Doctor Who.) But hey lets do a REAL deep cut and link to these articles by Kelly Buchanan for Time Lord (the 1990s Doctor Who RPG from Virgin Publishing), published in legendary DW fanzine TSV. 

*final self-promo alert* The biggest thing I’ve been working on is a|state 2nd edition, for Handiwork Games. This is a reboot & reworking of early-2000s cult hit a|state, about hardscrabble troublemakers in a sprawling and haunted sci-fi cityscape, and honestly it is an incredible project. 

Do they even go to this school?

Paul Cockburn was there at the ground floor of Warhammer FRP, and has his mitts all over iconic 80s RPG mag IMAGINE, among other contributions. He’s been in New Zealand for years and years so does that make the Old World part of KiwiRPG? No? How about the D&D world of Pelinore then? Maybe a little bit? It’s in the blogpost now, too late, hahaha!

Colin Chapman, best known for free RPG Atomic Highway. has a long list of RPG freelance credits on amazing games you know.  He’s now in New Zealand too! What does that signify exactly? I dunno! But he’s in the blogpost now too!

Malcolm Craig wrote Hot War in the cafes of Wellington! Ha ha, he’s in the blogpost too! You can’t stop me! Nothing can stop anything! It’s the climactic action sequence, the shark is eating the boat, no time for details now! 

Wait, that’s it?

Is it really time to stop?

Yes definitely time to stop you are out of control plus it’s the last day

ok ok fine

But only with this final note: that’s definitely not all. There are gonna be other people out there making stuff and getting it out into the world, and they are going to be from Aotearoa, and I don’t know about them yet. Kiwis connect out to the global creative scene in all kinds of ways and, because we often don’t do much shouting about it to each other, their fellow Kiwis might not even know they’re doing it.

So expect this list to grow, as we find out about more people. (It might not literally grow, I’m not committing to editing this post or anything. But it will grow… in my mind.)

(Plus I might remember ones I’ve forgotten, whoops, I bet I’ve forgotten someone really obvious too and I will feel bad about it.)

Well, that’s it then. The last day of KiwiRPG Week 2022. A good time to stop, even though there’s more to talk about, always.

(Like, hey, what about discussion & consideration & criticism of gaming? Like the long-running Gametime group blog on livejournal, or (Kapcon SDC veteran!) Alasdair Sinclair’s epic critical work – his Brindlewood Bay review that’s actually a multi-part deep dive into the nature of investigative roleplaying is a masterwork I reckon.)

(Stop it morgue, you can’t introduce a whole new subject area in the last few paragraphs of a four-post journey!)

I hope you’ve enjoyed this tour. I am sure you now have many more tabs open in your internet browser, where they will wait for months until you lose them in a computer crash; or maybe you’ll read them now?

Read them now, I reckon. It’s what the shark would do.

– morgue and the KiwiRPG crew

Let’s start with goblins.

Making games, and content for games, in Aotearoa New Zealand was not always easy. We had game designers like everywhere else, but their games tended to get shared among their small groups of friends, and mostly disappeared without a trace.

(One of my favourite game designs ever, and a huge influence on my own game designer journey, was a Famous Five RPG by Karen Wilson, to my knowledge only ever played by Karen’s personal friends in the mid-90s. This game had just two abilities, Boy Stuff and Girl Stuff, and a more satirically astute piece of game design I’ve never seen. But I digress!) 

Back then, sharing your game around with your friends was about the extent of it. Because what else were you going to do, try and publish it? Or even crazier, try and get a Real Genuine Proper Overseas RPG Company to publish it?

In 1992, Malcolm Dale wrote a satirical game about desperate vagabonds in 19th century London called Goblins, and with the urging and support of Klaude Thomas, hand-printed and released it into various shops around Auckland. They did it! But that’s not all:

In 1996, Malcolm and Klaude both had their names on the cover of GURPS Goblins, released by Steve Jackson Games, an adaptation (and beautification) of their game to GURPS rules. They had achieved validation from someone from overseas, the dream of every New Zealander! And now, the floodgates were opened!

Note: floodgates were not, in fact, opened. It remained very difficult to get games from here to the world.

Surfing The Internets

Another early building block for Kiwi RPG design was FSpace, by Martin Rait. A development of the FED RPG (1990 – the earliest Kiwi RPG?), developed through the ’90s towards a formal publication by 2000 and in continuous release to this day (get it in the DriveThru bundle!), this imaginative science fiction game in the tradition of Traveller made early use of digital media: I have a spiral-bound hard copy on my game shelves which came packaged with a CD-ROM! By 2002 FSpace was firmly established on the web. Being an early adopter of digital publication has helped FSpace to build up a solid core of fans and followers it maintains to this day.

Helped by increasing connectivity via the internet, Kiwi designers began to find ways to overcome the distance and get involved in the industry. Conan McKegg contributed to a 2001 book for legendary game line Tribe 8. A.J. Pickett was published in Palladium’s Rifter magazine in 2003. In 2004 I was contributing horror-themed articles to Mongoose Publishing’s magazine Signs & Portents (including an unofficial Doctor Who RPG “Time Space Voyager” that is sadly completely unavailable now!) Luke Walker and Conan both wrote for the Wilderness Bestiary (2003) for Mechanical Dream. In 2006 Luke’s scenario for Blue Rose, ‘The Frog Princess’, was published as a free web exclusive by Green Ronin. 

And the Frog Princess is a good excuse to hop sideways, because it actually began as an entry into…

The Kapcon SDC

Let’s pay some respect to a central hub of KiwiRPG game design and creativity: the Kapcon Scenario Design Competition. Through the 00s, Wellington’s Kapcon convention held a competition each year inviting submissions of playable game scenarios. The result is a free, public collection of games for all.

Many scenarios contained unique rulesets, so this repository is also a hub of indie game design! Early bare-bones resolution systems, as in Matt Cowens’s marvellous Amnesia, opened space for real innovation, as with Jamie Sands’ Matchmaking & Machinations (a redesign of Wuthering Heights to suit Jane Austen), the Penny Dreadful RPG by Matt & Debbie Cowens, Matt’s Simple Neolithic RPG, Bleeding Hearts by Donna Giltrap, Stephanie Pegg’s Patchwork, and more!

Although the SDC is no longer running, all these games and scenarios are still available for you to download and play, and they are absolutely worth exploring.

What about the future?

If you’ve been following these tour-of-games blog posts, you might have noticed two related things about the #KiwiRPG game design scene: not many games that are actually about Aotearoa New Zealand itself, and not many designers who are identifiably Māori. (You can probably guess some reasons why – a big one starts with C and ends with OLONISATION – and if you want to explore those, Liam and I get right into all of it in the latest episode of the Toa Tabletop podcast.) But it’s clear from the state of things that access matters. 

The SDC page is a glimpse into history, into a time when sharing game content online was still an unsolved problem. (My first game, dREAL, was distributed solely via a link in the automatic footer of posts I made on the forums. These were the tools we had!) 

Now, the resources needed to make and distribute games are easily available. Make it on google docs, use free images from unsplash, upload to itch or drivethru, market on twitter and reddit… Everyone carries around in their pockets the power to become an RPG publisher, the kind of power those 1990s innovators could only dream of.

While barriers remain, the power to create has never been greater. Those of us behind KiwiRPG week are keen to support new voices – hey you, creative person, we’re ready, just ask – but we also know that these new voices don’t need us. We’re what we should be, just another resource to a new generation: google, unsplash, drivethru, KiwiRPG.

The future of making games in Aotearoa is simply this: more voices.

Hey you, creative person: make your thing. 



– morgue and the KiwiRPG crew



In the first part of our tour de KiwiRPG design, I zoomed in on three creators as a starting point for navigating the back roads of TTRPG design in Aotearoa. Now in the second part I’m gonna zoom around lots and lots of others. Maybe it was unwise to cover just three people in the first part but it’s too late now! So jump on in for a high-speed adventure more exciting than a yellow mini driving from Kaitaia to Invercargill!

Apocalypse Mall

Goodbye Pork Pie, 1981 – Humour – Te Ara Encyclopedia of New Zealand

Our first stop has to be the charming confines the Mall of the Apocalypse! Let’s drive inside and hoon around a bit.

Kiwi designs have been making waves in the PbtA scene since it began, starting with Michael Sands’s beloved game Monster of the Week. This game of TV-inspired monster hunting is rightly beloved all around the world, with podcasts and actual plays galore. (And there’s some big news about it dropping TODAY on the Generic Games site…) MotW has generated its own mini-industry of support products and spinoffs (including some #KiwiRPG examples like those by Sero of podcast Redgate & Wolf, and my own inspired-by riff Paranormal Wellington).

But while you chase monsters, don’t forget Mike’s other games! Live out the wild adventures of a heavy metal song in Heavy Metal Aeons, in the itch bundle! Collaboratively map-journal an alien world in Natural Philosophers, in the DriveThru bundle! Guide a stone-age family through generations in Three Dooms (my personal favourite)!

Elsewhere on the shopfronts and food courts of PbtA Mall you’ll find The Sprawl, another iconic and beloved Apocalypse Engine design, by Hamish Cameron of Ardens Ludere! This superbly focused take on cyberpunk missions is widely celebrated. Hamish has released several supplements, and he’s also just launched another PbtA game this week, the upsetting body-horror SF on Kratophagia. 

And just down the escalator is a play area full of happy dinosaurs! By Hamish Cameron and Dana Cameron, it’s the ENnie-winning Dinosaur Princesses (in the DriveThru bundle), a very fun and very clever RPG for young and old! Of course all around Dino Fun Park are cats, because Dana has carved out their own niche in game design as surely the globe’s premier designer of cat-focused game weirdness !

But wait – there are a few more sights to see before your tour of PbtA Mall is done! How about hopping through the wardrobe to labyrinth wonderland with Lauren McManamon’s amazing Girl Underground (and then checking out her other game designs)! And you already read about Jack’s Space Legs & Sea Legs on Monday, right?

Game Highway One

Goodbye, Pork Pie: Mini - Influx

Okay let’s get on the open road now and hightail it down Game Highway One, our national game road. Look out the window! Watch the interesting hills go past! Do that thing where you imagine that weird mark on the glass is your video game character and you move your head to make them jump from power pole to power pole! WHAT WILL WE SEE!

Hey look going past the window it’s SIMON CARRYER GAMES! His 2009 swords-and-sorcery release On Mighty Thews (in the DriveThru bundle) kicked off the present era of TTRPG publishing in Aotearoa NZ! Nod (in the DriveThru bundle too ) and Tonight We Slay A Dragon Or Die In The Attempt are wildly interesting yet highly playable experiments in structure! World of Conan is PbtA, what is it doing here and not in the mall, it’s because my metaphor is unhelpful! And more, but we’ve already driven past to-

Wow there’s HEXAVEXAGON! Lots of games and tools for games! Big tough guys in shirts! Mecha letters (in the itch bundle)! A whole category of games called “shitposts”! So much to explore but now we’re whipping on past- 

Over by that scenic rest-stop, I can see SCARY MONSTER GAMES! Jamie Sands makes neat little emotional games, except when they’re traumatic messy dangerous emotional games! Four Things, High School Princesses (the scariest game I have ever played, OMG, and in the DriveThru bundle and the itch bundle too), and the superbly named Silver Kiss of the Magical Twilight of the Full Moon, and moar! But oh no we’re accelerating around some corners-

It’s STEVE HICKEY GAMES! Philip K Dick weirdness with Left Coast (in the DT bundle) and pitch-black cult shenanigans with Soth, and if you hunt around you might find some fascinating other games in development… but no time for hunting now-

-okay i was wrong time to stop for ice creams, it’s a road trip, everyone done? back in the car, let’s goooo-

Fast Drivey Bit

Cars in Film : Goodbye Pork Pie - AROnline

It’s the part of the metaphor where the blog post has been going on for a while and we need to speed up and go even faster! There’s a new road! Transmission Gully! Lean forward everyone!

Jacques Cousteau (in the itch bundle) and Battle Royale with Tim at Old Dog Games! Ambitious thoughtful sci-fi with kickstarter success Sapience by Brian Leybourne! The not-actually-a-joke really-very-good DuckQuest RPG by global miniature-sculpting legend Darcy Perry!  Brave team action goes down In a Blaze of Glory by Ciarán Searle! And the game being played on a KiwiRPG stream in my headphones as I type this, fast-play multi-genre pick-up-and-go excitement with d12GO! (in the itch bundle)!

How about some road-themed games seeing as I’m like eight paragraphs deep into this ill-advised metaphor! Cosmic taxis dodging trash critters from gothHoblin (critters in the itch bundle)! Extensive roadworks with 200-word-RPG-winner Route Clearance by Andrew Millar and Highway (in the itch bundle) by vonklaude! And drive through crowds of zombies with Z-Land Survival Horror by Rycon (OH! Z-LAND! I GET IT!)!

Going real fast now! Western game Tombstone! Epic magic in DriveThru Gold bestseller The Runed Age! Art heists in Masterpiece! Ghostly tea in The Last Tea Shop! Ghostly ruins in The Ruin! No future no past in Mayfly (in the itch bundle)!




the other place

welcome to the other place. here your car is actually your ??book. relax. walk over here.

this is normality. it was released in 2009. it was released in 2021. everything is normal here.

sit down, now. sit down and open the ??feet in front of you.

everything is fine


-morgue, with apologies to the rest of the KiwiRPG team